Chun-wei Fan [Tue, 26 Apr 2022 03:19:16 +0000 (11:19 +0800)]
Introspection test: Reverse os.add_dll_directory() order
It looks like os.add_dll_directory() works in a LIFO order, so we call
os.add_dll_directory() from the end of the list of directories in %PATH%
so that the directories are searched in the correct order.
Chun-wei Fan [Mon, 25 Apr 2022 07:28:44 +0000 (15:28 +0800)]
testsuite: Fix introspection test on Windows
...when we are using Python 3.8.x or later. Python 3.8.x or later on Windows
require one to call os.add_dll_directory() on every directory that contains
dependent non-system DLLs of a module that are not bundled/installed with the
module.
Since we are very likely running programs that rely on dependent items in
%PATH%, make things easier for people by calling os.add_dll_directory() on
all the valid paths in %PATH% in api.py, so that the test will run
successfully on Windows with Python 3.8.x or later.
a11y: Defer object registration after root registration
The root accessible object is registered asynchronously, as it needs to
call a method on the AT-SPI registry daemon. This means we need to defer
registering the GtkAtSpiContext on the accessibility bus and in the
cache until after the registration is complete.
Sophie Herold [Mon, 18 Apr 2022 22:55:05 +0000 (00:55 +0200)]
filechooser: Small fix for select folder mode
When changing folders, we were making the select
button insensitive when there is no folder selected.
However, the select button should be usable to
select the current folder.
It is very irritating when the entry completion popup
appears not in response to user input in the entry.
In particular, when that happens right as the dialog
is shown.
To prevent that, temporarily disable completion
when setting the entry text programmatically.
When changing folders, we were making the select
button insensitive when there's no files around.
That doesn't make sense in save mode when we don't
want to select a file but create one.
This allows the user to navigate via tab the links in a label and exits
the widget after the last link, when moving forward, and first link,
when moving backward.
This also ensures that ellipsised links arn't focused.
label: Maintain value for `has-tooltip` for labels with links
The `has-tooltip` property gets set to `false` for label with links if no
link is selected. This makes sure to only change the property to `true`
but never to `false`.
Instead of populating the properties right away (when the widget might
not have been allocated yet, and hence cannot know the right values),
the widget should queue an allocation, where it will populate the
values.
Carlos Garnacho [Wed, 6 Apr 2022 11:08:00 +0000 (13:08 +0200)]
imwayland: Do not defer commit() after set_surrounding_text()
For reasons that only apply to the old serial handling, asking for
the surrounding after IM changes resulted in lazy handling of
commit() afterwards.
With the recent interpretation of serials, this problem became more
apparent, since it is in fact very likely that the last interaction
step after an IM change is notifying of the changed surrounding
text after the IM change was applied.
Make handling of surrounding text similar to caret position changes,
always commit() after the state change, but skip through non-changes.
This makes the compositor state fully up-to-date after an IM change.
Carlos Garnacho [Wed, 6 Apr 2022 09:01:01 +0000 (11:01 +0200)]
imwayland: Connect OSK activating gesture to parent widget on editables
The gesture as connected currently on the child GtkText is easily overridden
by the parent editables (and gently done so in the attempt to consume all
clicks).
Connect this gesture to the parent editable widget in these cases, so the
gesture can cohabit with the click-consuming one. It's not part of the same
group, but it won't be abruptly cancelled.
gdk: always populate GDK_AXIS_{X,Y} in merged event history
Since GdkTimeCoord stores only axis values, prior to this change,
if a device didn't report GDK_AXIS_X or GDK_AXIS_Y, the history
attached to merged motion events wouldn't contain any positional
information.
Commit 6012276093ea10dc0913c38d9123c37b08a20264 already addressed
this issue for devices without tools by storing the event position
in GdkTimeCoord using GDK_AXIS_X and GDK_AXIS_Y and augmenting the
GdkTimeCoord's axis bitmask accordingly.
This change generalizes that workaround to all devices. Note that
if a device DOES report values for GDK_AXIS_X and GDK_AXIS_Y, those
values won't be overwritten.
We now collect this information during node
construction, so use it here.
The concrete change here is that we now avoid
offscreens for container nodes with multiple children,
as long as they don't overlap. In particular, this
avoid offscreens for ellipsized dim labels.
Sebastian Keller [Thu, 31 Mar 2022 14:44:34 +0000 (16:44 +0200)]
gsk/gl: Always align offscreen rendering with the pixel grid
This fixes two issues with the offscreen rendering code for nodes with
bounds not aligned with the pixel grid:
1.) When drawing to an offscreen buffer the size of the offscreen buffer
was rounded up, but then later when used as texture the vertices
correspond to the original bounds with the unrounded size. This could
then result in the offscreen texture being drawn onscreen at a slightly
smaller size, which then lead to it being visually shifted and blurry.
This is fixed by adjusting the u/v coordinates to ignore the padding
region in the offscreen texture that got added by the size increase from
rounding.
2.) The viewport used when rendering to the offscreen buffer was not
aligned with the pixel grid for nodes at coordinates not aligned with
the pixel grid. Then because the content of the offscreen buffer is not
aligned with the pixel grid and later when used as textures sampling
from it will result in interpolated values for an onscreen pixel. This
could also result in shifting and blurriness, especially for nested
offscreen rendering at different offsets.
This is fixed by adding similar padding at the beginning of the
texture and also adjusting the u/v coordinates to ignore this region.
macos: Skip running `showAndMakeKey` when a window is minimized by user action
When a window is minimized by user action, the `showAndMakeKey` method is not executed when idle. This prevents the window from being un-minimized immediately.
And allow programmatic minimization of a window by un-minimizing them in `_gdk_macos_toplevel_surface_present`